Wednesday, July 23, 2014

Gen Con Prep: Kill This Guy!

So...I started working on my lists for the tournaments Gen Con.  My strategy has been playing "find and kill my opponent's LT" and robbing them of effectively leading their forces.  It is a risky plan but it has been something that has generally done very well for me.  It's also a strategy that most of of the players at Gen Con may be using.

Once the LT is dead the army is down to two regular orders.  CoC is a good mitigation strategy but it's expensive and rare.  Haqqislam has the Farzan that provide CoC but they cost more.  The good thing is CoC makes them a specialist for most missions.  

I have a game scheduled tomorrow at "Games and Stuff" against an opponent that uses the same strategy.  The first thing I did when I finished my list is decided to play find the LT.  Looked at my list and said, "Oh....there he is!"  I made a list with only two models that could possibly be the LT.  Off to the drawing board.

Road to NOVA: Crushing Pressure

I will say the one thing I like about painting models for Infinity is your not painting 300 of the same model.  The only issue I have had is keeping focus.  I have a bad case of "Army ADHD" and that has me wondering.  Thus it has taken me awhile to get focus enough to start an effective assembly line.  Sunday night was that night.

I have procrastinated long enough to reach the point where I look at the calendar and realize I have no more time.  I have to finalize my list(s) for GenCon by this Thursday to start testing it.  Followed by my NOVA lists by the following week.  The issue is not having any time to really test that list much.  On top of that, I have to finish a few buildings and Todd showed me what to do to fix the glow effect on the street tiles.

The good news is I have made headway.  As I stated above, Sunday everything clicked.  I knocked out 5 guys and added some detail on a few others I had on the bench that were mostly done.  Not too mention I got the white airbrush work on all 4 Kaplans (only need 2), a Tohaa Diplomat, a Tohaa Spec-ops, and Killjoy (from Malifaux).  Easy boy.

Below are some pics of the WIPs.

Wednesday, July 09, 2014

Infinity WIP: Get your motor running

Started a few weeks ago on my Kum bikers.  I have used my Arogotos as proxies and have been made fun of mercilessly.  I have to say though that the bikes have been performing great for me.  While being bullet magnets, they are really useful and at 11pts the chain rifle variants are great. 

 I decided to try to use the Badger Minitaire Ghost Tints.  I used Oily Discharge and Green over Model Air Chrome.

 I decided I liked the flames and wanted to push myself and emulate the style.  Not really close but I think it looks cool. 

Tuesday, July 08, 2014

Kill the head and the body dies!

Saturday June 28th was the team tournament at Games and Stuff.  After a rough week, I was looking forward to playing. I wasn't supposed to be available for the tournament.  Things of course fell into place and I went.  I was odd the odd man out.  I felt sorry for my partner since I was a last minute add and the TO (and one of the best players in the US) dropped out to allow me to play. 

My partner and I had never practiced nor had we shared our lists. It was a far from optimum relationship.  It was one that we needed to deal with and try our best to win. He played PanO and I played Haqqislam.  Both vanilla and with two specialists and 200 points each.

Game 1 - Combined/Caldonian Sectoral - Quadrant Control - Loss 4-2

This was a painful lesson in what not to do.  In the top of the turn I lose two of my heavy hitters and Steven losses one of his.  We had the worse rolling that I have even seen.  Despite the fact that we were on the ropes Steven almost pulled out a tie but our opponent made his armor save. 

The plus side is I got to play on my table for the first time.

Game 2- Haqqislam/MRRF - Antenna Field - Win 6-1

This game we started to gel.  He would take his turn starting after the Kum riders went.  He softened up targets and I secured lines of fire with the Lasiq.  Our opponent tried to play guess the LT with my force.  He failed but I tried the same thing and guessed right.  We almost pulled out max points but a well placed mine took out my specialist at the end of our turn.  

Despite heavy causalities and both of us entering retreat in round 3 we did very well at securing what we were able to successfully keep objectives and protect them.  

Game 3 - JSA/Nomads - Seize the Antenna - Win 7 -1

Wilson and Ryan were riding high on two wins and had a 1 point lead and my team was tied for 2.  We choose to go second first and they gave us deployment.  We played on my table again and got stuck with the same side.  I held Al-Djabel in reserve.  When we were placing reserves, I asked Steve who Ryan's LT option was.  I guessed that Wilson's was in with his Link team and well fortified.  Steve pointed the best option and I positioned Al-Djabel in a spot to take out the medic and LT with a shotgun blast.  

Two shots and only one wound on the LT. I had to drive a Kum biker through a hail of gunfire and smoke to chainrifle and kill the LT.  We guessed right but unfortunately Al-Djabel didn't survive the AROs from the Zero.  

Wilson played really aggressive and nearly pulled out a win but his over aggressiveness and the fact that Ryan had all the specialists really hampered them.  They brought us in retreat in turn 2 and we managed to pull a pretty decisive win.  

Take aways:

LT hunting is a risky proposition but can really net some needed wiggle room.

Fidays and Al-Djabel are nasty when used right (duh).  All my games they were key to making them waste orders or taking out LTs.  

Kum Riders are OP for 11 points.  I will not run less than two.  

I will be testing out a few other pieces in this weeks tournament.  I had a blast and can't wait for GenCon and NOVA. 

PS:  I want to thank Bloodgod for taking pics of the event.