Thursday, May 29, 2014

Infinity: So Much To Do

I have taken a break from painting my Ariadna to work on my Haqqislam.  The main reason for the jump was learning the army.  I loved the concept behind the Ariadna but had an issue with keeping all of my camo markers straight at 400 points.  Last thing I want to do is slow play an army that I have had limited practice with.  I made two lists (JSA and Hassassin) for Saturday.  Both play pretty straight forward.  They can handle the missions (Annihilation, Antenna Field, and Emergency Transmission) and are pretty fun.



I also worked on the Shark Mounted Lasers Road tiles.  I had a little problem with the streets and terrain.  I bought about 6 cars but that didn't seem like a lot.  While I have some barriers and the like they really didn't fit my vision.  After talking to the experts in the Games & Stuff Infinity group,   I came up with the idea to block off a large part of the street and make it a street market/festival.  While it won't be ready for Saturday, I ordered what I needed and will take it from there. 

I followed the Secret Weapon Miniatures guide to painting their City Streets for the Road tiles.  I at first didn't like the brown but when I slapped a building on it everything came together. 

Lastly, I bought a Tuareg Hacker and he actually had this with him.  Very happy. 


Wednesday, May 14, 2014

Road to NOVA: Infinity 3e at GenCon?

Looks like Cert (the gentleman who is running Infinity at NOVA) has released some info on prizes and special guests at NOVA.  The link is here but the highlights are someone from CB will be at NOVA and they will have signed 3e books as some prizes (plus starter rules in the swag bags).  That would mean that 3e would be out at GenCon. Pretty cool.  I am pretty stoked.

Monday, May 12, 2014

Review: Shark Mounted Lasers Road Tiles

In order to make my dreams of a sprawling city where shadow wars are waged, I needed something to act as the base.  I have participated in the Kickstarter for Tablescapes but after looking at the city terrain I think it is more in tune with 40k (still breath taking).  I went with Shark Mounted Lasers and their "Road Tiles". 

They came in today and I will do both a video and written review. The video will be more on the ascetics.  This will be a complete review of everything.

The Bad

Let's get the bad stuff out of the way.   Shipping was the one area where I often see things going wrong.  You make a product and you hand it to a company.  They are then expected to make the hand off to your customer.  Yeah...not exactly as planned.  Several more emails and almost a week later, the post office sends me updated shipping information.  Still a day later than their estimate and the box was beat to hell.

That is about it for the bad stuff. 

The Good

The detail is amazing.  The streets are one full piece of MDF and the sidewalks are separate and are to be attached.  The foundation tiles come with risers to even everything out and it really brings the table to life.  16 tiles make up a set but the number of actual pieces that come with it is kinda unreal.  I was truly impressed.

I set them up and took some test photos but I have to admit its a bit daunting once you place them and start putting your terrain on the board.  The set I have consists of two long roads going down the length of the board.  This a opens up a big fire lane.  I going to have to come up with a better way to break it up (NOTE: As I typed that I could actually turn the board.  One side will get the edge with more terrain and one would have less terrain but decide who went first).

The pictures don't do it justice.  I am in the process of assembling everything and plan to start painting it this weekend.

 The Verdict

I think I made a very good decision to go with these.  They will look really good once done.  I would highly recommend picking up a set. 

Below are a few more pics of the tiles.  Please excuse the poor lighting. 





Friday, May 09, 2014

Dire States: The Baltimore Brawl - 8 November 2014 - Updated

Date: Saturday, 8 November 2014
Time: Registration will begin at 9, tournament will begin at 10. Tournament should wrap by 8 or so. Lunch will be catered to the store, likely by local favorite Mission BBQ.
Location: Games and Stuff, 7385 Baltimore Annapolis Blvd, Glen Burnie, MD 21061
Entry Fee: $25 preregistration (late-October deadline), $30 at the door.
Preregistration: Pay with PayPal (please include your forum handle in the notes if you have one)
I will be asking people to submit electronic versions of their lists a few days before so that they can be checked before the day of.
Contactbaltimorebrawl (at symbol) gmail.com
Contact: baltimorebrawl (at symbol) gmail.com

Format: 300 pt SpecOps ITS2014, please bring a printed copy of your list that you can give up to the TO
Rounds: 4; scenario selections are under consideration and may be tweaked versions of the current ITS2014 scenarios. Scoring will likely incorporate some measure besides straight objective points because of the 4 round limit with the potential for a huge number of players.
Size:  40 players (I'm shooting high!)

Prize Support: Prize support (I hope) will be continually evolving as we get closer to the event, but here's what I've got so far.
Grand Prize - 300 pt ITS2014-capable list painted by SirNicholas of Swift Brush Studios.
Second Prize - there will be something!
Third Prize - there will also be something for this guy

Sponsors (thank you!):
Swift Brush Studios
Games and Stuff

Dire States Competition: As well as fighting for yourself, if you come you will be representing your home state. Each state will be ranked according to the combined score of its top 3 players. I am hoping to have a trophy that will be engraved with the name of the winning state (I would love to make this an annual event).

Interstate challenges: I will be encouraging interstate challenges for the first round, and setting up non-prearranged matchups to avoid people playing others from their state in the first couple rounds.

Lodging: I would love to see people from out of town, which means hotels for some. Masterofmelee is looking into our options here, for Friday and Saturday nights. I will update this section when I have more information.

In order to extend the fun and because the logistics require some of it, there will also be open Infinity gaming on Friday evening on some of the tables that we will be using on Saturday (I will setting up as much as possible on Friday night).

Saturday, May 03, 2014

Infinity Noob: A Lose/Lose Situation (Life Blood and Link Teams)

I  wanted to cover two things I learned from the last Games & Stuff event.  Those things are confusing and can be down crushing to a N00b.  These are the mission "Life Blood" and link teams.



Life Blood

Life Blood is a mission that is particularly brutal and unforgiving.  Not that it can't be won but a loss will basically take you out of contention of any prize in small tournaments.  The mission isn't all bad.  There is a random aspect with placement of the creates that occurs after deployment.  That is neat and keeps it fresh.  The scoring is what kills you.  I guess theoretically  You could possess more creates than you opponent but your opponent could destroy more than you.  I just don't see that happening too often.  Maybe ITS2015 will fix the scoring.

Link Teams


Link teams were introduced in the Human Sphere expansion and provide additional utility to the armies.  Only sectoral armies can have link teams (Tohaa have fire teams in the base army).  Link teams give several bonuses at the three main levels:

  • Level 1 (2+1) - +1 burst for the link leader in active and +1 burst for all in ARO
  • Level 2 (3+1) - +3 WIP (discovery) in active and leader gets L2 6th sense.  In reactive all get bonus. 
  • Level 3 (4+1) - +3 BS and PH for the link leader in active and +3 BS for all in ARO
The draw back is sectorals are limited in their troop selection.  You can do a lot with these if used right.  The problem is most new players take them for granted.  I have been running 5 Haramaki with a ML as the link leader.  These have been devastating.  They require a mess of orders to neutralize them and they are just as deadly in ARO.

Why are they so tough?  The main reason is the ML link leader is firing B2 with a +3BS.  That means two shots at BS 19 at medium range.  That is pretty tough.   If you score two hits, your opponent is rolling 6 dice to save at half armor.  In ARO, I have neutralized TAGs and HI with the rest of the team using blitzens.  At the last tournament, they basically owned everything.

How do you beat them (or any link team)?  Kill the head and you destroy the body.  Taking out the link leader easily makes the team fall apart. The LT order is the only thing that can reform them.  Take it out on your turn and they lose all of their bonuses.  A big weakness is they have to be withing LoC of the link leader.  That means most of the time they will be ripe for templates.  I lost a link team of Volunteers to a light shotgun.  I lost most of the Haramaki to a FO and Uragan combo.

The one thing you don't want to do is go at them piece meal.  That is one way to really get messed up.  Develop a plan.  Hack them if they are HI.  Get templates on them.  Look at using martial arts minis.  Just get a game plan.  Remember your opponent has to set the link team up at deployment or at least use their LT order.

I hope this quick overview was of some use to you all.