Friday, August 08, 2014

Gen Con/NOVA Prep: Where has the time gone



First, the news coming out of BoW has been enlightening.  I am looking forward to all the changes and seeing how they play out.  Before that can happen there are a few events I need to get ready for.  That would be Gen Con and NOVA.  Boy am I behind. I had a birthday (Big 4-0) and a few family commitments. 

Today is the last prep I day I have for either event.  I have had to fight the urge to change my lists again (moving from Vanilla Haqq to Hassassin).  I have had my nose to the grindstone trying to paint.  I have not been happy with a few models.  The Muttahi'ahs and Ghulams both have issues.  I didn't realize that the Ghulams have gaps in the arms.  The Mutts are less of an issue but the clear coat went crazy on them.  If I really wanted to fix them, I would drop everyone in some simple green and start them over.  Nobody ain't got time fo that. So, it's doing some patch work and moving forward.

I hit G&S and was trying to get either a prep game for Gen Con or NOVA. I got a NOVA prep (400pt Classic ITS).  It was Supplies and I won initiative and took first turn.  I was playing Steven and his PanO.  I had to setup and was given the more open but better side to get the objectives.  I placed everything pretty even across the deployment zone. 


I took a chance with the Mutts and placing them behind the Mag Guard so they would be touching the Mag after moving 4 inches during their impetuous move.  I say it was a chance because if he deployed on either flank I would be forced to burn the impetuous and irregular moves on having them use the braces.  Which was key to a plan I had.  He deployed center strong and light on the flanks.  Just perfect.

I misread my Fiday kill chart and assumed one of his Aq Guard were his LT.  They weren't.

First impetuous moves were painful.  Kum bikers dying to link team without any smoke going off was bad.  The Mutts move and jump on the Mag Guard.  I couldn't move the Mag Guard without dealing with the two HRL link.  The Fiday was positioned in a way to kill a suspected LT with a light shotgun and get a HRL and a combi link team member as well.  The shot wounds the Aq Guard and downs both other targets.  Second attempt with the Fiday doesn't do anything but causes him to die.

I fire at the second HRL with my Lasiq and cause it to fail it's guts roll to go prone.  I then use a coordinated order with the Lasiq and the HMG DJanbazan to remove the Aq Guard.  The Mag Guard runs up the middle with his cargo.  The Mutts disembark and then start jamming.  I break the link team and also send them in Loss of LT.  I hit the other Aq Guard because I thought he was the LT.  Not a good move but it worked out.

We played all of round two and I managed to get a box and was set to get another next turn.  We called it since it was getting late and the outcome was pretty apparent.

All in all the Muttahi'ahs were a good buy.  The Mutt Guard was an expensive transport but that still help seal the game.        

I will probably try to squeak out a progress set of photos Monday or Tuesday.  This weekend is taking my kid to an Anime convention so little work other than late at night.  Fun Fun.

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