Friday, June 29, 2012

Target Acquired


I know how I will be spending the next few days.

Sunday, June 24, 2012

Road to NOVA: 6th Edition, Allies, Oh MY!!



Last night, I played in a multi-player 500 pt combat squad game.  I was tabled in 4 after starting a fight with two of the four players and having horrible rolls.  It was a nice send off to 5th.  It was relaxed and surprisingly most of the armies on the table were painted.  This time next week we will be dissecting 6th ed.

Which brings me to my next point.  What am I going to do for NOVA?  I have said that I am almost certain to play Black Templar.  Then the changes to preferred enemy made that seem more likely until you read the BT vow and it only works in CC.  Then the rumors of every codex getting a large FAQ.  Now, we have allies.  In addition, we still don't know which way NOVA is going with this.

Below are the various scenarios as I see it and how they play out for me:

NOVA isn't using 6th Ed:  This is the easiest.  Finish up the BT and get my arse handed to me. Maybe I add two venoms to my DE and finish painting them.  Maybe I take my Ultramarines and just swap out Vulkan for a MoF.  I think this scenario is less likely but is still in play.

NOVA is using 6th Ed:  This gets tricky and has a couple of scenarios with it (I am assuming no terrain slot on all of these):

  1. No Allies: With the new flyers rules as they are, flyers are going to be pretty tough for an army that doesn't have them or any AA ability.  That leaves me with the following options:
    1. Play BT:  Not a good option but I am already assuming I will lose most of my NOVA matches.  This could become a great option if AAC gets FAQ'd to be shooting as well.
    2. Play DE: I am only down a few pieces and I could easily pick them up and have the army painted by then.
    3. Play SM: Need some minor changes but could easily be ready.  I would need to pick up a Stormtalon or two to give me some flyers.
  2. Allies: This opens up a mess of options and really makes my life a chaotic mess if I choose to be:
    1. Play BT: If they get a good FAQ, this becomes a big win for me.  I spend 500 points on a small IG force with two vendettas.
    2. Play DE: I can add the venoms I need for 2k or buy the IG force and use them.  I would lean toward IG because I want traitor guard any way for Chaos.
    3. Play SM: Not a lot changes.  Purchase flyers or IG and move on.
    4. Play Chaos:  This is something new.  Two scenarios come along with this one.  A) a new Codex drops and they get some love or B) add IG.

Those are my scenarios and how I see it.  Worse case, I play BT and ready an army for the Battle of Blob's Park.  I am kinda excited for next weekend and starting to learn what 6th really is.  6 more days...

Thursday, June 21, 2012

Secret Weapon Miniatures: Corpse Fields


I posted awhile ago about the new bases from Secret Weapon Miniatures called Corpse Fields and how I wanted them for my Chaos army.  I ordered two sets; One during the initial run and one a few days ago.  The sculpts are well done.  Plenty of details and plenty of open areas to add special details.

I want to take a moment to discuss the amount of open space on these bases.  When I first started using Secret Weapon Miniature bases it was with the Trench Works bases for my Warmachine army.  I complained that their was a lot of open space.  More than enough to put a model on it and still have this void.  What I didn't realize was this void was there to allow customization beyond the initial painting and attaching the miniature.  If you look at some of Mr. Justin's own designs and the extras that they sell to add character to the base it makes sense.  It just didn't hit me until I started using the Bone Fields and adding the bile to the bases.


The difference between what I did with the Corpse Fields and the Bone Fields is when I attached the model.  I attached the legs of the dreadnought prior to pouring the blood.  The main reason was to give it the look like it was standing in it.  The issue is the number of corpses didn't allow for a flush landing.  This is more on my limited modeling ability and teh fact it was already painted before I worked with the base.  If I would have went and cut the legs to rebend them, I would have been able to achieve the same effect.  I don't think it looks bad just not exactly what I want. 

I have to say I really like the look of these and how they will look with my army.  Below is a small video on what I have been working on and better views of the


Tuesday, June 19, 2012

Warhammer 40k: Rumors Pouring In

I knew this would happen soon (like today) but I expected it to come from BoW.  Looks like Bell of Lost Souls has posted a bunch.  They are below with my comments in italics:

Hullpoints: The previous rumors are true.  Vehicles move to the new hullpoints system that will eventually kill them after receiving a number of critical chart rolls.  Look for 3+ Hullpoints on most vehicles.

I like this one.  I think it will make LRs more powerful and able to serve their pupose of being a rolling death machine.  I don't think it will stop first turn kills but now you have to take at least three shots or so to take it down. 

Allies are IN: As had been suspected, a new army chart will report the level of cooperation various armies can have.  This will not allow cherry picking of valuable units from another codex, but instead the ability to integrate a second FOC chart into you army from the selected ally.  How deep you can develop this second tree (beyond the mandatory HQ and 2 troops) is determined by what level of cooperation the armies have on the chart.

I really hope this is true for no other reason to be able to say I was right to one of the douches at Chuck's.  This guy litterally argued the meaning of words in a post I had pointing to BoK's PDF on this. 

I like the idea and think it makes sense but not sure how it will play out in tournament games.  I think I am kinda on the fence on if it should be implemented outside team games.  Be interesting to see the actual chart and if it is like the Warhammer World Tournament list.

Fortifications: The truth exceeds the mission based rumors.  Look to find a new "Fortification Slot" on the FOC that all armies can access and use in standard army construction.  Surprise, surprise, the common choices available happen to have existing Games Workshop kits already available.

Hmmm....this is interesting.  The Columbia GW is doing a Cities of Death league and the requirements are to buy a piece of terrain and the book.  Makes sense now. 

Not sure I like the idea.  I own a bastion.  How many points is it worth for me to have the huge fortification?  Fortress Redemption?  How will this impact tournaments?

Close Combat Weapon AP Values: This is true, and look for a full chart listing all the common CC Weapons in the game and where they land from AP1 all the way down to AP-

This makes sense as well.  I like this one a lot.  It does make terminators really useful as anti-tank if power fists are AP1. 

Sunday, June 17, 2012

Warhammer 40K: We Have Wyrm Sign

Saw this over at Faeit 212.  How long before we start hearing the dates and seeing the pages?

Warhammer 40k: Random Thoughts - A Case for Metal

Todd over at SinCain40K his a metal fanatic.  He preaches the joys of using them versus things like plastic and Finecast.  I have hated metal because it is a pain to glue.  Or it has been a pain but I have found myself saying, "I need to order this piece before it comes out in Finecast."

I never use to be like this.  I love the ease of plastic and the detail is very close.  I hate putting metal together.  Infact I have a 3rd edition CSM with Reaper sitting in front of me because it has been the bane of my existence for years (Note: I haven't tried to put him together recently).  I never like metal.

That has been until Finecast.  Now, I don't hate Finecast.  I like it and the detail is very good.  What I do hate is it occasionally arrives looking like poop.  Then you have to exchange it and rinse and repeat.

Yesterday, I went to GW and ordered a Typhus and Lucius in metal.  I want one of each of the major Chaos Legion models.  I have Ahriman, Abaddon,  Fabius and Kharn.  These would almost lock up the remaining metal.  There is Cypher but I have to decide if I really want him.

I am still not sure why I wanted the metal.  I was shocked when I made the realization.  I think part of it is the easy of cleaning them.  While plastic and Finecast are faster to remove lines, there are usually more lines and other imperfections.  The mold lines are usually less pronounced in a lot of metal.  The molds usually on par with Finecast and plastic in terms of details.

I don't claim to be good at the hobby at all.  I am still learning a lot and I think that is part of my switch in thinking with regards to metal versus plastic and Finecast.  I also think that having just the key pieces in metal and the run of the mill troops being plastic works.   I know my Warmachine bag is heavy with all of the metal models.

That's enough of my random thoughts.  I plan to post some of the progress I made on my Chaos Dreadnoughts.  I am still on the fence about what I should play coming up at NOVA.  Looking at my DE I would need two extra venoms.  If the FAQ BT to have Preferred Enemy work outside of combat, then I will be back at the table with them and prepare Chaos for Blobs.  If not, I am leaning to finishing up a Chaos Lash list and keep Ultramarines as a backup.

Wednesday, June 13, 2012

Road to NOVA: The 6th Edition Issue


Last night, I spent a nice evening working on my Alpha Legion Stormeagle.  It was a great hobby evening.  I was very happy with the impending drop of 6th edition at the end of the month.  I have been dying for the mass of rumors that are sure to come in anytime.  With the new WD dropping on 6/23 with pre-orders for 6th edition, it won't be long before BoW has their copies of images from the magazine.  Then I saw some of the clarifications on rumors and it got me thinking.  How screwed is my army going to be?

My plan was to play BT at NOVA.  With the news of Preferred Enemy applying to shooting and conferring a re-roll on ones to wound, I was pretty excited.  Then came the news.  "Accept Any Challenge..." only activates when you are in combat.  Which means I don't get PE unless in close combat.  Barring an FAQ, I am looking at a 4th ed Codex that is over costed and at a disadvantage.  While I do not plan on making it to Sunday, I do want to win a game or two.  Getting smashed for two days is not what I want to do.  Where does this leave me?

Tuesday, June 12, 2012

Warhammer 40k: Doom and gloom prior to 6th and some hobby status

"This is going to be the worst edition EVER!"  "They are going to screw things up so bad that I will eBay army."  "Cats and dogs living together!"  I have heard all but the last quote but I am sure it was said.  It is not all doom and gloom but there happen to be some of the louder detractors within some of the gaming circles I frequent.  I feel that some people will do just what they say.  They'll stop playing and sell their army.  Then maybe pick it up after the dust has settled.  There just a lot of people that hate change.  Change is scary.

At this point, 5th is done.  Most people have figured it out.  They know the lists and how to game the system.  It takes tournament organizers to develop scenarios and board setups to make players think.  This isn't bad but you can safely say that 5th is broken.  Not in the poorly written way but in the we have passed the end game state you see in video games.

While I have a number of issues with 6th before it is released, I cannot wait for the end of the month to come around.  I look forward to playing something different. I loved 5th edition but it has some issues that have been around and exploited.  4+ cover saves.  Outdated codices.  Parking lots.  No real CC.  I can go on but you get the point.  The thing to remember is that most of these problems where there but not really exploited until the game started to age. I didn't really start playing seriously until the last year and a half.  5th was fun but you can see how it aged. 

What has me worried about 6th edition?  I mainly worry that NOVA will use it and my army list won't be viable. Not that it is any way and not that I won't jump on Chaos when the codex drops now that I should have enough.  It just has me worried. 

In about two weeks we'll know more and I am sure that the leaks will be flowing more and more each day.   There are few nice ones about the box set and about the upcoming CSM book.  I have high hopes for both but I am cautious because this is GW.  I think change is good in most cases. 

I do plan on only playing one game of 40k in the next few weeks.  I will try play on Father's day since the wife gave it to me as a gift.  I may have to play in a campaign game but other than that I plan to decompress from 40k and hopefully forget what I have learned.  Clear my mind and have a blank slate.

In other hobby news, I have been pretty ADD lately with regard to my painting.  I managed to start assembling my FW Chaos dreadnoughts while I wait for the missing heads to arrive.  I applied sealer and fixed some of the mistakes I made on the Stormeagle with the airbrush.  Need to remember to tape more next time.  I have to say the Army Painter primer screwed me up and went south on me.  I didn't get the smooth surface I wanted with it.  Looks like I am down to just Krylon and airbrush primer working perfectly.  I applied some varnish to the ship to begin adding damage and stuff to bring it to life.  I did ink the cockpit based on what I read on the FTW blog.  Looks good with the blue tint. 

More later...

Saturday, June 09, 2012

Dream Wizards/Beltway Gamers Summer Showdown - After Action

  The Summer Showdown is in the books and a great time was had by all.  I went 1-1-1 in the three round tournament.  The missions were creative and very challenging.  I can say that this was one of the best tournaments I have played in and can't wait for the next one.

Now on to the after action report:
Round 1 - Deathwing terminator SS/TH SPAM list w/ 2 vindicators - 5 Objectives - Table Corners

I hate Deathwing.  I mean with a passion.  This went to turn 6 and I was basically tabled.  One Razorback that was immobile and weaponless remained.  The guy was nice enough but the saves were just killing me. 

Points 0 - 30 (LOSS)

Round 2 - IG - Kill Points - Pitched Battle

This game was fun.  My opponent was a good guy and fun to play against.  This scenario had a weird catch. In each table quarter was a spot where there was a chance of an obital bombardment.  I wasn't hit buy it but my opponent took it a few times.  You also got points for having more points in your opponent's deployement zone than he has in yours. 

I had to foot slog a lot of my guys due to transports becoming gun platforms.  I managed to get all the way accross to his deployment zone.  The missles and Las shots were brutal to him.  CC was even worse.  The guy had a good attitude and was fun to play against.  Which is good since he is a DW regular.

A pic of his army is here:

He even had kick butt wreck markers

Points 30 - 0 (WIN)

Round 3 - Footdar - Roll Dice and Tie - DoW

This match was actually joked about.  It was against "The Mic".  He even said I want to play Sean.  He had a cool footdar list and was brutal with it.  I had some crappy leadership rolls and he managed to get his guys in place to run me off the board.  I lost a terminator and initia squad that way.  There were also a few issues with certain terrain being dangerous.  That helped me a few times. 

Mic is a great guy and the game was fun but unfortunately it was roll dice and tie.  We had both of our objective.  We took out 4 kill points of each other and we were only 70 some points spereating us.  Best game of the day.

Points 15 - 15 (TIE)

At the end of the day, I would love to play in another.  Great time!

Friday, June 08, 2012

Dream Wizards/Beltway Gamers Summer Showdown

Tomorrow is the Dream Wizards/Beltway Gamers Summer Showdown.  A 2000 point tournament held by the Beltway Gamers at Dream Wizards in Rockville.  Looks like there will be about 24 or so people competing for fame and prizes.  I won't be in the money and actually have a good shot on last place and the coveted cyborg skull. 

This is my second real 40k tournament (No, I won't count Chuck's Comics).  I think going 1 and 2 would make my day.  Aim low is my motto.  Below are pics of the army I am taking:






Games Workshop: 15 DAYS!!!

Road to NOVA: Too Aggressive



I played at Dream Wizards yesterday as a prep for Saturday's tournament.  I played against Ben "Bugs" Cash.  Missing was annihilation/pitched battle.  I won first deployement and Ben failed to seize.

Deployment which is arguably the hardest and most critical part of the game and something that I have struggled with.  I lined up spread from the center.  Because cover was good and Nids aren't the fast army they should be I felt confident that I not only have the proper protection but that my missiles and Las guns would have the best lane of fire.  Vindicators are left flank with one behind cover just in case Ben steals initiative.  Razorbacks and a squad of terminators center.  Second squad of terminators and speeder on the right flank. 

Ben sets up center with Tervigons on each side. 

From this point I won't give a blow by blow because I suck at after-action reports.  Round one shooting was good for me.  One Tervigon falls with a few Tyrmaguants.  One Trygon takes three wounds.  Round two a Trygon falls but I make a critical mistake.  I am within range of his Hive Guard and their impailer cannons.  Razorbacks begin to fall. 

Then I get forced into CC with him.  What should have been an even trade (EC for a Tervigon) turned out to be a disaster.  To show how this game went from the bottom of three on I quote Ben, "Your dice rolls weren't a disaster.  They just fell apart at the end." 

I wasn't tabled but that was only due to the game ending in turn 5.  6th round would have been a speeder (not a fast speeder) trying to dodge fire and another one immobilized. 

What did I do wrong?  I didn't keep my range.  I kept holding my position and allowed Ben to move forward and munch me.  I play nids. I know better.  It didn't help that his reserves outflanked from the spot he needed to take out the vindicators.  Good game and was fun. 

In hobby news, I worked a little more on my Razorbacks.  I screwed up the parchment on one of them and will most likely need to repaint it.  I figured out how to correct the issue with the other two in one of those waking up in the middle of the night flash of brillance.  I plan on just powering through most of the primary color on the shoulder pads and get them attached to the initiates.  I also plan to try to get the marines attached to the speeders. 

Image was taken from DeviantArt - ursulav

Saturday, June 02, 2012

Road to NOVA: Black Templar vs. Necrons



I played Thom "I Pay People to Paint for Me" Hitz and his Necron army. 

Stormlord
Destroyer Lord
MSS, WS, Sem Weave

6 Immortals (Tesla) w/ Cryptek of Dest
6 Immortals (Tesla) w/ Cryptek of Dest
6 Immortals (Tesla) w/ Cryptek of Dest and Solar Pulse
18 Warriors w/ Lord (Res Orb, WS, MSS)

6x Scarabs
4x Destroyers (2 Heavy)
6x Wraiths (4 coils)

2x Ann Barges
3x Tomb Spyders

This was my first game against Necrons with the new codex.  The first round was night fighting and I lost a vindicator to lightning and a razorback was immobilized.  Round one shooting against me wasn't too bad.  I took out a wraith and the destoryer squad.   Night fighting ended the second round where I started making my stand. 

The scarabs (which kept growing) wrecked two more of my Razorbacks.  The troops inside managed to kill them off but fell to the wraiths.  Round 4, I knew I was done.  I can only hold one objective and maybe contest another.  Round 5, I managed to take another objective and kill a Immortal squad in CC. 

Loss 3-2.

I learned a lot.  My models are more expensive and Necrons suck in CC.  Setup is important.  I don't have the troops to bubble wrap more than the vidicators.  I started with the speeders on the board.  I have to say that was a good idea.  They didn't move very far but they did manage to make a difference immediately.  I think setup is my weakest aspect of the game.  It is also the most important. 

Very fun game.  Can't wait till next week end's tournament. 

Friday, June 01, 2012

Games Workshop: Welcome to the Future..uhh...the Now

Looks like GW is getting with the times and releasing their products digitally.  Looks like the have a few titles out in the UK and one in the States.  GW looks like they meant a world wide release but iBooks isn't being cooperative.  Any way, the books look nice.  I really like Codex Space Marines but I am not sure about paying full price for a book that will be made obsolete in a few months.

Here is one of their vids: