Tuesday, June 19, 2012

Warhammer 40k: Rumors Pouring In

I knew this would happen soon (like today) but I expected it to come from BoW.  Looks like Bell of Lost Souls has posted a bunch.  They are below with my comments in italics:

Hullpoints: The previous rumors are true.  Vehicles move to the new hullpoints system that will eventually kill them after receiving a number of critical chart rolls.  Look for 3+ Hullpoints on most vehicles.

I like this one.  I think it will make LRs more powerful and able to serve their pupose of being a rolling death machine.  I don't think it will stop first turn kills but now you have to take at least three shots or so to take it down. 

Allies are IN: As had been suspected, a new army chart will report the level of cooperation various armies can have.  This will not allow cherry picking of valuable units from another codex, but instead the ability to integrate a second FOC chart into you army from the selected ally.  How deep you can develop this second tree (beyond the mandatory HQ and 2 troops) is determined by what level of cooperation the armies have on the chart.

I really hope this is true for no other reason to be able to say I was right to one of the douches at Chuck's.  This guy litterally argued the meaning of words in a post I had pointing to BoK's PDF on this. 

I like the idea and think it makes sense but not sure how it will play out in tournament games.  I think I am kinda on the fence on if it should be implemented outside team games.  Be interesting to see the actual chart and if it is like the Warhammer World Tournament list.

Fortifications: The truth exceeds the mission based rumors.  Look to find a new "Fortification Slot" on the FOC that all armies can access and use in standard army construction.  Surprise, surprise, the common choices available happen to have existing Games Workshop kits already available.

Hmmm....this is interesting.  The Columbia GW is doing a Cities of Death league and the requirements are to buy a piece of terrain and the book.  Makes sense now. 

Not sure I like the idea.  I own a bastion.  How many points is it worth for me to have the huge fortification?  Fortress Redemption?  How will this impact tournaments?

Close Combat Weapon AP Values: This is true, and look for a full chart listing all the common CC Weapons in the game and where they land from AP1 all the way down to AP-

This makes sense as well.  I like this one a lot.  It does make terminators really useful as anti-tank if power fists are AP1. 

1 comment:

  1. Fortifications could be interesting. However, if you have to use pre-made GW kits, I'll be disappointed. Scenery is one of the things that I actually love to build on my own, and I'd really hate to see tournaments require players to use "official" GW scenery and fortifications.

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