Goal Priority: Kill Points (Primary), Quarters (Secondary), Objectives (Tertiary)
Deployment: Dawn of War/Night Fighting
Matt won the roll off and defers.
Round One: Black Templar Turn
|Three Razorbacks w/Squads, three speeders, one squad of CML Terminators, and Emperor's Champion on the right flank|
|Two Vindicators, one Razorback w/squads, and one squad of CML Terminators|
Round One: Sons of Nocturne
|Drop pod w/Melta/Flamer Dread lands perfectly|
|Matt finished deploying bulk of his forces.|
|Devastators on the left flank|
Round Two: Black Templar
|I castle with the Vindicator and manage to destroy the dreads melta|
|CML take out a Razorback|
Round Two: Sons of Nocturne
|Dread assaults and does nothing|
|Matt moves up and manages to kill a terminator. I do a zeal move toward him.|
End of Round Two: SoN - 1 BT - 1
Round Three: Black Templar
This round my dice do a little bit more. I immobilize and destroy a weapon off the Razorback. I try top assault the LR but fail. I make the devastators run off the board.
Matt decides to tank shock my terminators. Yeah, the ones with Tank Hunter. I decide to have the Chainfist do a "Death or Glory". I roll and glance. I then roll a 6 on the damage chart and immobilize the LR. Vulcan gets out and isn't happy. His assault marines gets out as well and the terminators must have used all of their luck because they roll ones on all saves. His speeder runs behind cover flat out. The Vindicator takes it in the rear. He knocks off the missiles off of another speeder.
End of Round Three: SoN - 3 BT - 2
Round Four: Black Templar
I roll a little better and pop a Razorback and manage to make some guys run. Minor damage to his squads. I decided to get ballsie and jump out of a Razorback and take the dread head on.
Round Four: Sons of Nocturne
He manages to get the speeder in melta range and takes out my empty Razorback. He then makes my squad flee his dead.
End of Round One: SoN - 5 BT - 5
Round 5: Black Templar
I manage to take out the speeder but the rest of my fire is poor. Not a good round for me at all.
Round 5: Sons of Nocturne
He gets his drop pod down and takes out the EC. He also kills my other CML squad.
Round 6: Black Templar
This is the round. I drop out a squad and take on the Sternguard making them flee off the board after the assault. I also destroy the drop pod. I also have a squad fire at his terminators and Vulcan for no reason. I also move to capture an objective with a squad. I forget to consolidate and claim another objective.
Due to another bad move Matt is able to assault the squad out of it's transport. He fires at the speeders doing nothing.
End of Round Six: SoN - 8 BT - 8
Matt rolls a 2 and the game ends.
Kill Points: SoN - 8 / BT - 8
Quarter: SoN - 2 / BT - 2
Objectives: SoN - 0 / BT - 1
Victory: Black Templar
It was a good game. I made a few bad moves and Matt made a lot of good decisions. The dice were very cold for both of us. I couldn't make an armor save and he couldn't make a moral check. I learned a lot and had a great time.