Tuesday, October 25, 2011

Warmachine: Foodmachine 2011 @ Games and Stuff

Looks like it's that time of year again.  Games and Stuff is hosting a 35 point "Foodmachine" fundraiser. Admission is a small donation and then you can spend cans (or tickets if you just want to pay cash) to "cheat".

Here is the list of "cheats":

“Breaking the Rules”
At any point during a game, a player may donate a canned good to create an in-game effect.  These canned goods are in addition to any canned goods that were donated for the registration fee.  The following are the in-game effects that are generated by extra donations:

You may donate 1 canned good to:
1. Add +1 to your initiative die roll per can donated.  Secretly decide a number of cans to donate and after your opponent decides how many cans to donate, reveal the total bonus amount and then roll for initiative.

2. Re-roll 1 of your dice.  Each subsequent time you break this rule, whether for it’s for the same die or a different die, the cost to break this rule doubles.  For example the 1st re-roll=1 can, 2nd re-roll=2 cans, 3rd re-roll=4 cans, 4th re-roll=8 cans.  The cost resets back to 1 can at the start of your next turn.  You cannot re-roll the initiative roll.

3. Force your opponent to re-roll 1 of his/her dice.  Each subsequent time you break this rule, whether for it’s for the same die or a different die, the cost to break this rule doubles.  The cost resets back to 1 can at the start of your opponent’s next turn.  You cannot force a re-roll your opponent’s initiative roll.

4. Shift damage one column/branch to the left or right once per damage roll.

You may donate 3 cans to:
1. Trigger 'Shake Effects' on a warcaster/warlock or warjack/warbeast instead using of using Focus/Fury.  Can only be used once per turn per warcaster/warlock or warbeast/warjack.

2. Give your warcaster/warlock an extra focus/fury point during the control phase.  This may be in excess of their focus/fury stat, but does not change the stat itself.  Your warcaster/warlock receives this focus even if other effects do not normally allow him focus/fury points.  Can only be used once per turn.

3. Generate 1 free non-charge power attack.  Each subsequent time you break this rule, the cost to break this rule doubles.  The cost resets back to 3 cans at the start of your next turn.

4. Measure the distance between any 2 models on the board at any time.

You may donate 10 cans to:
1. Force an opponent’s advance deploy model/unit to lose the advance deploy ability.  Decide this after seeing your opponent’s list but before you roll for the initiative roll.  Can only be used once per game.

2. Give 1 non-character jack/beast HUNGRY.  HUNGRY adds +1 MAT, RAT, DEF, and ARM to the stat line for the duration of the game.  Can only be used once per game.

3. Prior to the starting roll, designate one of your warrior model/units to have terror.  Can only be used once per game.

4. Designate one Mercenary or Minion models/unit as a friendly Faction model for one game round.  Can only be used once per game.

You may donate 100 cans to:
1. Take one out-of-faction Warjack or Warbeast for your Warcaster or Warlock (respectively).  This warbeast counts as a friendly Faction model.  May only be used for a single warjack or warbeast per game.


 I will have just over three weeks to get my minis built, prepped and maybe get a practice game in prior to the event.   Looks like I have some work to do.

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