Sunday, August 30, 2015

Road to NOVA: T- 4 DAYS

I have been very preoccupied and have let my blog slide.  I am back and I am showing the fruits of my labor.  My PanO TAG Factory is almost done.  Here are some shots and a short video.  Hope you all like it and give it a look at NOVA.

Wednesday, August 05, 2015

Infinity N00b: Model Placement, G: Mnemonica and Targeting Null

Here are some of the rules that came up in recent matches:

Model Placement

"Unless otherwise agreed upon, troops cannot deploy in a location without enough space to fit their entire base." - Pg 26 BRB

Here is one that annoyed me.  Played many a time and never been an issue until someone brought it up after the match (like 10 minutes after the match).  I asked the TO and he didn't see an issue until the player said that "the rules say".  He was right but TO said every meta is different and it should have been brought up earlier.  My opponent was not looking for a change in score but a better explanation to himself why he lost the match.  Heck...I lot the match before this because of the same rule.

I would say that you meed to discuss how flat edges should be discussed prior to picking deployment. If I was the TO and you did this AFTER deployment, I would agree the rule exists but say it's too late.

G: Mnemonica

This caused two issues Saturday at GenCon.  Neither changed the outcome of a match and neither would have resulted in a change ranking at the end.  I was right on both of them for once.

"If the host falls Unconscious, the original user’s WIP, G:Mnemonica and Lieutenant Special Skill may be transferred again to another ally who fulfills the same requirements (Cube...).This transfer makes the host go from Unconscious to Dead." - Pg 79 BRB

This is one that didn't effect me but my opponent had Scott from NY miss play it.  He realized it when he killed my Avatar and I removed it from the board.  It would have cost him 1 point for Test Run and nothing else.  He would have only beaten me for first by 5 points or so. It had no effect but it was brought up on the forums.

"You must identify the figure or Marker that acts as host, but not whether the Lieutenant Special Skill is transferred—that is Private Information—." - Pg 79 BRB

This happened to my.  Aaron (Plebeian) killed my Skiavoros and I was about to tell him who he was transferring too and he stopped me and said I didn't have to.  He was the TO and insisted on it.  The rule says that I have to tell him but not my LT.  I think he assumed because he knew it was my LT that he shouldn't know.  I think RAW means I tell him.

"The user may transfer his own WIP Attribute, along with the Ghost: Mnemonica Special Skill and the Lieutenant Special Skill (if applicable), to any other trooper in the same army that is on the battlefield in the form of a figure or Marker and has a Cube.

The new WIP replaces the host’s original value- Pg 79 BRB

This is one I forget about. It only screws me not anyone else but I usually run The Anathematic and Skiavoros in the same list.  This says that I can transfer both WIPs because they are both models with G: Mnemonica.  This is important because it can really boost your specialists.

Targeting Null

This something I thought wasn't in the game any more.  It's was very common in N2 where you would FO or data scan an unconscious player.  I swore it was in the book but I couldn't find it in a game and the TO said it was legal.  Came up the next game and my opponent (Jake) thought the same as I did but the TO corrected us.  If anyone knows the page to confirm or disprove this, let me know.

Monday, August 03, 2015

Infinity N00B - Rules: Plasma and Retreat

I wanted to start listing rules I screwed up or that questions came up.  As a way for me to learn and to point to the wiki that is out there now.  Infinity is a very complicated game with lots of little rules.  I would say most of the mistakes I have seen were because someone didn't understand a rule.

The switch from 2e to 3e complicated things a lot.  The way VP are calculated switched and was pointed out by Ryan last event and I thought it was that way in 2e but not 3e.  Wrong there.

Plasma and Critical Hits:

I always played this as let my opponent take the crit against the worse save.  That is not the case:

"Critical hits with Plasma Special Ammunition cause the target to lose 1 point directly from his Wounds/STR Attribute, bypassing the usual ARM Roll (the target must still make the BTS Roll). The effect of a Critical hit only applies to the target of the attack, and not to other figures affected by the Impact Template."

As you can see, pretty straight forward.

Retreat Check:

During my last game, there was a question if hidden deployed counts as dead.  The answer is they don't:!

"In game terms, each player must, at the beginning of their Active Turn, during the Tactical Phase, make a count of their surviving troops. For this purpose, consider any troops that have not yet been placed on the table (Airborne Deployment, Hidden Deployment...) as survivors. If the sum of the survivors' Cost in points is equal to or less than 25% of the points available for building the Army List, then that army enters a state of Retreat!."

Tuesday, July 28, 2015

Infinity N00B: GnS Tournament 7/25

Last event before GenCon.  Unfortunately, it looked like a for people canceled the last second.  We were down to 5.  Missions were Beacon Land, Cold Sleep and Coffin Raiders.

Mission 1: Bye
I was actually slated to play Stephen but I didn't want to give the new guy a bye.  I hate them but spent the time talking to Dennis about bad music.

Mission 2: Cold Sleep vs. Corregidor (Ryan) Win 10-0

Ryan out gunned me but he didn't expect to have The Anathematics pop out in turn 2 to kill his remote or my Ikadon to dodge up field and flame his link team.  We both messed up some rules something fierce.  There was some confusion on if hidden deployed counts against your retreat total.  TO said, "No" (page 144 from BRB).  Not that it mattered.  I had enough command tokens to actually have the same amount of orders.  Despite Ryan killing all but three troops (The Anathematics, Skiavoros and a Kurgat) I completed all objectives.  Ryan gave me "Secure HVT" by not contesting it with one of his orders.  He was playing for the free entry into next month's event.

Mission 3: Coffin Raiders vs NeoTerra (Steven) Loss 3-4

I went in with 13 points due to the bye.  I played Steven who had first.  Second event that I played a Steven for first.  Last time it was Didion and he crushed me on turn one to win 1st.  S

Round 1 I lose my Q Drone, Maakep, Skiavoros and Spec-ops due to poor placement against his link.  The Q and Maakep, I kept for reserves and still messed up deployment.   He had me on the ropes and I went first.  I managed to get two coffins.

His turn and his link went unmolested.  He had some sucky rolls and I managed to get a Unidron to turn to face,  He moved closer and didn't think about them having Plasma Carbines.  Took two out with the blast.  Then he moved close and took another to break the team.  I actually managed to take out 4 before losing that force.  He took one of my boxes.  I was in retreat,

Once again I did the Ikadon rush.  Flamed most of his force in the center room.  He dropped my box but I was out of orders.

Unfortunately, Steven suffered the worse in the end.  Andrew was playing a new player and scored 9 points to tie Steven which resulted in Victory points.  His match against me was brutal and caused him to drop to second.

Tomorrow I head off to the Geek Mecca.  More from their.

Thursday, July 23, 2015

The Road to NOVA: Don't Call it a Comeback!

Man have I been busy.  Between work and getting prepared for NOVA I haven't had much time for anything.  I haven't played Infinity for almost a month.  Last week was the first time in a long while.  I played a game against a newer player.  He played Hassassins and we played Beaconland.  His list wasn't optimized for it since he didn't play the mission before.  It was basically a one sided match. I lost my Skiavoros and Fraacta but both were basically give aways.  I controlled more consoles.  I had more beacons in the exclusion zone and my opponents DZ.  I also reconfigured more of my opponent's beacons.  It was a tough game for him.  His issue is he started with 8 orders due to his 5 man Asawira link team that he used as a defensive link. I have an event this weekend.  It should be fun.

Most of my time has been spent working on the table for NOVA and designs moving forward.  I have been doing so much work on these I haven't touched a paint brush or any of my other WIPs.  The good news is the cutting is mostly done.  A few objective markers need to be done but that is about it.
Here are some of the images I have handy.  With the way things are going, the table will be done before the Infinity event at GnS or possibly Titan.

Sunday, June 14, 2015

Road to NOVA: Get to the Med Bay STAT!!

Been busy getting things cut for NOVA but wanted to post a few pics of some WIPs.  Can't say much more right now but the big unveil will be before NOVA at GnS and maybe DW if I have time.

Tuesday, May 26, 2015

Road to NOVA: I4 Invasion (Aftermath) NOW W/ PICS!!!

I started off on a high note and then came crashing down. I started the event 2-0 (13 points) but I ended up 2-2 (17pts).  I should have been 3-1 but my last round opponent was patient where I was not. More on that later.

The event was run great and a lot of fun.  My opponents were great.  The TO's were great.  Prize support was awesome.

First game, Cold Sleep v. Nomads - I won initiative and made my opponent deploy first in a wooded area.  This was a knock down, drag out fight.  My opponent was from Kentucky and started playing at last GenCon.  He has vanilla Nomads and knew how to use them.  Despite him being aggressive with some nice shots and my poor saves.  I came out to an early lead.  By the start of turn two I had more packs and owned a console (but didn't pass my WIP yet).

He sent a MA3 guy (can't remember what guy) to deny my console and prevent me from chancing a WIP roll.  I ran The Anathematics to back up my Kurgat and it was a waste.  I basically was locked down with a lot of points wasted.  I made a final run to capture the other console.  Unfortunately, time was called during the start of my turn.

Normally, I have just kept going but the TO was right their and said finish this roll.  I knocked his guy of the console but couldn't spend an order to control or capture.  WIN 7-2 (could have been 9-1).

Second game, Supremacy v. Aleph. - I won the roll and let my opponent deploy first.  I forgot to make him lose two orders and boy that would have helped the first turn.  His name was Ambrose and was a local.  He dropped his Netrod next to a console and pushed Ajax up close.  I pushed forward into my two quadrants and then decided to take out Ajax.  I used my Fraacta coming in on the board edge.  She got sooo lucky.  First two shots on Ajax were wounds and he was in NWI.  I also hit the Netrod.  The Netrod was made of some new metal that made it invulnerable.  It lasted to the end of the game.

I got a little greedy and it cost me a round of control.  He took advantage of that and took two quads.  WIN 6-2.

Third game, Transmission Matrix v, Tohaa - Nice game.   Unfortunately, I lost the sniper battle.  His viral sniper scored a hit and I fail both rolls.  Dead Maakep.  I also should have been more aggressive with my Skiavoros.  We both held the towers in our DZ but he was able to sneak a Makaul up there and keep it for two turns.  My Noctifier ML was great up until he was killed.  Earned his points back and then some.

I really wished I would have played Jeff on this mission prior to list submissions.  Having multiple Fraacta or even Fraacta and Ko Dali would have helped.  Loss 7-2

Last mission (Nimbus Zone v. Caledonian) - This was the game that I blew in the last round.  I had a great first turn.  My Preta actually made it into my opponent's DZ and then locked down his link and LT.  I made two critical errors.  The first was thinking I could have a different specialist take from a console that I already owned.  The second was  not capping the Nimbus antenna because I thought disconnecting was the same as destroying.  Not a good game and one I want to forget.  Loss 9-1.

In the end, I started out hot and ended luke warm,  I really need to play much better but I am really liking CA.  Out of all of my armies, they seem the best for my play style.

More PICS!!!