Friday, September 05, 2014

Hobby Updates: Project Tohaa

After having Todd (SincaiN40k) chastise me about my painting, I decided to work on all of my Tohaa at once.  Something I thought about seeing others doing it.  Todd wasn't harsh but honest.  My painting has improved a great deal but I have a bad habit of rushing and it looks sloppy.  Tohaa is going to be the army that breaks that mold. 

I assembled and mounted everyone to their bases.  I had a ton of the Secret Weapon Miniatures "Creeping Infection" bases and used them.  I have few models that are on plane bases but I plan to use the textured paint to generate a similar effect and probably a little green stuff.  I plan on trying to make the maggots look more like tentacles.

I have base coated the models in purple and then highlighted using a few progressive shades.  I made a few errors but since I was working on them assembly line style it was easy to correct them at the end.  The models look a little too light.  They look like I would imagine Emperor's Children would look.


   
That was the first few layers. I will post more in a few days. Plus I plan on getting my first game with them in a few days. 

Thursday, September 04, 2014

Road to NOVA: End Game

NOVA is done and I am tired.  I ended up only staying three days.  Thursday was the Malifaux story encounter.  Fun event with a lot of flavor that had you wanting more.  Friday and Saturday were Infinity.  Sunday was called on account of a family request. Damn family commitments!  :)

Day one of Infinity was 300 point YAMs event.  Game one was my second or third game of YAMs.  It was fun.  I played Hassassins.  First game was against an Araidna player (Ian).  Nice guy but I got lucky with a Fiday strike killing his Antipode controller and LT before his first turn.  5-2 victory.

Game two was against a Morat player.  I can't remember his name but he was a nice guy and a fun opponent who had a few bad drops.  Like the Lasiq hitting his AD trooper out of the sky and the Daylami killing one of his heavies with a rifle shot.  I always worry about any of the CA armies but in tournaments I have had the best luck with them.  Which is the opposite of the times I play Dennis at the store.  5-2 victory.

Game three was against a Nomad sectorial player.  I can't remember his name or sectorial.  I got punched in the face.  I avoided being tabled by refusing to put my Ghulams out there to die.  Fun player and a fun game for getting my face kicked in.  I really enjoyed it.  2-7 Loss.

Game 4 was against a QK player (Todd).  He had a TAG heavy list (Scareface and an Iguana).  I got lucky with some Lasiq shots and he got unlucky with some saves.  The first turn was bloody on both sides.  I ended up winning 5-3 or 4.   

Day one was a successful 3-1.  Pretty good but not good enough to place.  My butt kicking and not getting enough points was a big let down.  I need to work on that next year.  It was fun and I really enjoy it.

Day 2 was 400 point Classic ITS.  Missions were Annihilation, Supplies, Quad Control and Antenna Field.

Game one was against my game two opponent.  He played Aleph and boy did he bring it.  Lucky guess and bad placement had me in Loss of LT.  I managed 2 points to his 5.  2-5 loss.

Game two was a  newer player.  He played QK and didn't have an optimized list.  Managed to send him loss of LT.  That is when I found out if you heal your LT and haven't elected a new one your no longer loss of LT.  We had a delay in the game due to some announcements from NOVA staff that was actually one of the things that pissed me off.  You have a slow player and now told to shut up so they can talk about food trucks.  We only got through two turns I ended up winning 5-1.

Game three was against Todd.  He was playing QK again.  A similar list.  It was a fun game.  I did some things that I should have asked about before the start to make sure we were in agreement.  Todd miss scored a round and the game went to a tie in stead of a loss for me.  I asked if he wanted to redo it even though I would have done things differently.  He said he isn't in the running for anything and took the tie.

Game four was against another new player.  He was playing a Nomad sectorial. He had some experience with Haqqislam but not against Lasiqs or Fidays.  I sprinted ahead and held the lead all game.  I won 5-0.

Cert made sure everyone knew that Gutier was there.  Gutier was generally a pleasure to talk to.  He was constantly talking to people.  He was friendly and very passionate.  I was worried when he said he was going to go over the Gen Con presentation as part of the reveal.  Boy am I glad he did.  He explained things from the writer's side and the back story of things like the "evil" Tohaa was very interesting.  It was a welcome change and something I enjoyed.  I did manage to stump him with a rules question that came up from a game.

The TOs were great and fun to talk to.   They ran a fun event and kept things upbeat.  They really deserve the bulk of the credit.  They made it fun. 

NOVA was fun all around.  I thought the SWAG was a little lite but the lemon aid raffle was fantastic.  

I will say that this was the first NOVA that I didn't finish it with no desire to game.  I started painting up my new models late Sunday evening.  For now, the Haqq are being retired.  Next, Tohaa make their appearance.   


Gutier working hard not just making a great game but making a tournament great.



































Tuesday, August 26, 2014

Infinity N00b: Sending Them Up the Bomb

In this installment, I talk about the "Muttawi’ah Bomb" and the proper way to use it.  Bloodgod corrected me on the proper use of Impetuous and he might have won a tournament (or 4) recently.  I guess that matters some what.

To do this you need to things: a Muttawi'ah or two and a Maghariba Guard.

The Maghariba Guard is just the delivery mechanism.  One that is pretty nasty.  The real threat is the Muttawi'ah.  10 points get you two chain rifles with jammers and e/marat.  Jammers are where it's at.  On a successful WIP 15 roll, cause a model to become Irregular.  Hit a member of the link team?  He's out.  Hit a Link Leader?  Link's broken.  Hit a LT?  Loss of LT.  No line of fire required and no dodge allowed without line of fire.  With 10 points, I crippled a good portion of an Aleph army.  First with the e/marat and then with the jammer.  I didn't even use the bomb. 

The setup is getting the Muttawi'ah to get to the Maghariba Guard and connect to it's two bracers.

Let's look at Impetuous:

IMPETUOUS ORDER
Move + Move
Move + Attack
Move + Climbing
Move + Dodge
Move + Jump
Move + Swim
Get Up + Move (whole MOV value)

Despite being a short movement skill, Mount is not listed.  Thus you can't use it with your Impetuous move.  This means only a regular or irregular move may be used.  This also means creating a setup where the Muttawi'ah can use their Impetuous move and be in position for their Irregular move.  The best way to accomplish this is by deploying second but that isn't the best strategy to win and this trick really excels when you go first.  

So what to do.  I recommend you do two things.  Deploy the Maghariba Guard the furthest forward.  I deployed in the middle but you could easily pick a flank.  Then deploy the Muttawi'ah behind it.  Depending on how your opponent will deploy you will have one short MOV that will pull the Muttawi'ah back toward the guard if the first MOV takes them out of whack.  You then have the Irregular MOV to get to the brace and mount up.  

The Maghariba Guard is what you are going to move forward to get the Muttawi'ah in position.  The Muttawi'ah will need to be in position and causing havoc before the start of the next turn.  The main reason is because they will dismount on their Impetuous order.  Having them in position means that they can cause more havoc.  That's what they are there for. 

Can you accomplish the same thing without the Maghariba Guard? Yes, it's difficult but not by much but now they have a TAG to worry about.  I think I would worry about the TAG over 10 points of models. 

Saturday, August 23, 2014

Road to NOVA: Almost There


After the physical and mental test that was Gen Con, the NOVA Open is almost here.  NOVA is probably the best war gaming convention I have been to.  This will be my first year not playing 40k and I am really excited.

I have not had the energy to even pick up a model the past few days.  That doesn't mean that I haven't done anything.  I really needed to work on my buildings.  After all, there is a best terrain competition. I have all but one of my buildings done except for details.  The other isn't that far off. 

Despite my need to finish a few things, I have been taking some time building models (Tohaa and Ice Storm). I plan to finish the remainder of the buildings tonight and tomorrow.  I am on the fence with the streets though.  Todd gave me a good idea and I think it will work with some parts  but not sure how it transfer over to some of the other parts.

In other news, I take my safety course Monday on how to use a laser cutter, 3d printer and other shop tools.  Look for some interesting things to come.

Tuesday, August 19, 2014

Operation: Gen Con (Mission Accomplished)

My Cthulhu Fez
Gen Con is over and boy am I tired.  I had a blast and really enjoyed myself.  I didn't know what to expect other than getting face stomped.  Magno and crew ran a great event and I really enjoyed everything.  Everyone was very personable and cool to hang out with.

I played vanilla Haqq each day with variants on my previous lists.  I am going to do my best to recount everything I can remember from the games:






Thursday - 1W-2L-1T

Game 1(Antenna Field) vs. MRRF (Michael): I normally love playing against Frenchies but Michael had them down pat and gave me a run for my money.  I thought I had good board coverage with the Lasiq but it turned out to not be so.  A Para-commando kept me busy first turn and screwed me pretty good.  Despite having 1 antenna most of the game, Michael was able to easily run through my defenses and get the objectives.  9-1 Loss

Game 2 (Life Blood) vs. Yu Jing: It started bad for my opponent when the boxes scattered in my favor.  I also managed to get his LT but he had Chain of Command.  I destroyed all but one box.  I completed all but 1 secret objective. 10-0 Victory

Game 3 (Seize the Antenna) vs. Araidna (John): This is the first time I ever played John despite him running our events.  We played on one of Warsenal's new boards and it was cool but was a "Zero G" board.  Despite having some luck against John, he easily beat me down.  0-10 Loss (I may have actually got a secondary)

Game 4 (Quad Control) vs. Tohaa: I should have won this one but I made an error with my Fiday that probably cost me the game.  Instead of dropping a mine, I went shotgun.  Bad move.  I managed to cause a lot of causalities and secure a tie. 



Friday - 3W - 1L

Game 1(Annihilation) vs. PanO (Tom Schadle from Mayacast): I heard I was playing a guy named Tom.  I saw his PanO and thought, "F Me! I am about to get steamed rolled game one." Tom confirmed he is the one and only Tom Schadle and proceeded to make a bald on bald violence comment followed by the offer of a 5-5 tie.  He then decided to actually roll dice.  Tom had me beat hands down.  What ended up beating him was his dice.  He should not have had as much trouble as he did.  He really does have dice that hate him.  In the end, I immobilized his Cutter and got my data scan objective.  We even killed the same amount of troops (206) but I got a secret objective.  The game has an asterisk.  I tried multiple attempts to immobilize his Tag with the same hacker. John said that was against the rules.  Tom actually defended the action saying he didn't think it was against the rules and said it should stand.  7-5 Win

Game 2(Frontline) vs. Haqqislam (Cav from the Krug): Great match of Haqq on Haqq violence.  In the end Cav, beat my face in and won the match pretty easily.  Loss

Game 3 (Quad Control) vs. Ariadna: It was basically a mess of lots of shots and dead Ariadna.  I did manager to win by owning round 2 even if I couldn't kill his friggin Tankhunters.

Game 4(Annihilation) vs. Steel Phalanx (Nestor): If any game should have been a loss, it was this one.  I managed to get two Mutts up to his front line and jam a guy and E/Marat the same guy and a bot.  Not bad for 10 points in models.  My Fiday did well against his one link team and managed to reduce.  The Mag Guard managed to do very well in this mission.  Win but a very fun game.


Saturday - 2W-1L-1T

Game 1(Annihilation) vs. Nomads: Can't remember much about this one.  It was a loss before the start of the Infinity Seminar. I remember that much. I scored a few key shots but I also didn't let my opponent declare an ARO on one attack.

Game 2(Seize the Antenna) vs Hassassins: My opponent suffered from bad dice rolls coupled with some insane shooting from my Azra'il.  The only reason it was a tie was the fact I couldn't make friggin climbing rolls to save my life.  He also had the only Hassassin list without a Lasiq or a Fiday.

Game 3(Life Blood) vs. Nomads: Great game against a fun opponent.  I basically used the Kum bikers to eat shots from the Kolas.  Then I managed to check more boxes than my opponent while we destroyed the same.  Got the win by round 2.

Game 4(Supplies) vs. Haqqislam:  This was another match I shouldn't have won.  My opponent out played me but his dice failed him repeatedly.  A Kum bike managed to kill his one box carrier and survive multiple AROs to win the game.


Here was one of the 40k tables:
Yeah ...It's that bad.
From the Infinity Seminar:




Random pics:





I want to thank Q for the Executive treatment and being my Ninja shopper.